In the metaverse, everyone will be able to sound like Morgan Freeman
Posted: Sat Jul 12, 2025 4:28 am
Most companies building metaverse technologies are focused on the visuals of online worlds. What will avatars look like? How will NFT art be displayed? Will virtual rooms be as cluttered as real ones?
Much less attention is paid to sound, namely how avatars will speak. Voice will become a major component of virtual worlds, and the companies that develop it may become key players in the metaverse.
Spatial sound
The metaverse needs really good spatial audio. A high-quality implementation with low latency will help create a sense of presence. It’s no wonder that companies like Meta and Microsoft phone number list are investing in its development to increase interest in their VR hardware and platforms.
“Spatial sound is very important during meetings, especially group business meetings,” says Philip Rosedale, founder of one of the earliest virtual worlds, Second Life.
High Fidelity, another startup Rosedale launched after he left Second Life, develops spatial audio hardware that is used by Clubhouse and Spatial Web, among others. Second Life, in turn, uses an audio solution from Vivox, a startup that Unity acquired in 2019.
However, that partnership may be coming to an end: Rosedale is returning to Second Life this year as a strategic advisor and will help the company build the metaverse. “We will definitely look into the possibility of using High Fidelity spatial audio in Second Life,” he said.
Much less attention is paid to sound, namely how avatars will speak. Voice will become a major component of virtual worlds, and the companies that develop it may become key players in the metaverse.
Spatial sound
The metaverse needs really good spatial audio. A high-quality implementation with low latency will help create a sense of presence. It’s no wonder that companies like Meta and Microsoft phone number list are investing in its development to increase interest in their VR hardware and platforms.
“Spatial sound is very important during meetings, especially group business meetings,” says Philip Rosedale, founder of one of the earliest virtual worlds, Second Life.
High Fidelity, another startup Rosedale launched after he left Second Life, develops spatial audio hardware that is used by Clubhouse and Spatial Web, among others. Second Life, in turn, uses an audio solution from Vivox, a startup that Unity acquired in 2019.
However, that partnership may be coming to an end: Rosedale is returning to Second Life this year as a strategic advisor and will help the company build the metaverse. “We will definitely look into the possibility of using High Fidelity spatial audio in Second Life,” he said.